Sound Systems and Signals: Audio/Acoustics, InstruMents

The Sound Systems and Signals: Audio/Acoustics, Instruments team develops theoretical, technological, and experimental tools addressing multiphysical systems and the sound signals they produce.

The team seeks to explore, understand, realistically reproduce, or invent sound objects in audio and acoustics, with a focus on musical instruments and extending to voice production.


More specifically, the objectives are to model, simulate, identify, and optimize these systems (voice, musician/instrument, loudspeakers, electronic audio effects, etc.), with the particularity of relying on physics to reveal intrinsic structures and benefit from them. The team develops methods for the analysis, transformation, control, and simulation of sound, as well as tools supporting design processes, within virtual, real, or hybrid paradigms.


Within this framework, the global “systems and signals” approach brings synergy from the very design of the tools, by connecting (rather than simply juxtaposing) several disciplines and scientific fields: physics, systems and control theory, differential geometry, numerical analysis, signal processing, computer science, electronics, mechatronics, and robotics. The targeted applications concern scientific, artistic, educational, and health-related domains.

Thomas Hélie

Responsable d'équipe

David Roze

Chercheur

Henri Boutin

Chercheur invité

Thomas Risse

Chargée de R&D

Robert Piéchaud

Chargé de développement

Orlane Mammar

Doctorante

Paul Estève

Doctorant

Thomas COSTES

Stagiaire

  • Physical modeling of musical instruments and the voice
  • Sound synthesis through physical modeling
  • Modeling of physical audio systems and loudspeakers
  • Robotic experimental platforms: robotic bowing device, robotic artificial mouth for brass performance, full-scale robotic vocal apparatus (1:1)
  • Identification of nonlinear systems
  • Control of nonlinear systems and control of instruments and heritage objects
  • Augmented instruments, hybrid instruments
  • Augmented lutherie

Acoustics, mechanics, nonlinear systems, control and automation, signal theory, differential geometry, numerical analysis, experimentation, mechatronics, real and virtual instrument making (lutherie), sound synthesis.

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Related Software

Software

SKataRT

SKataRT is a Max for Live plugin for sound sketching, combining CataRT synthesis with vocal/gesture control to create, explore, and share sonic ideas.

Software included in premium subscription

Sound design and processing

Software

MuBu

Toolbox for multimodal analysis of sound and motion, interactive sound synthesis and machine learning.

Free software

Sound design and processing

Gestural interactions

Real-time languages

Software

Modalys

Virtual lutherie: create virtual music instruments with physical models, playing in real time

Free software

Instrument modelling

With the supervision of:

IrcamSorbonne UniversityCNRSMinistry of Culture